Tears of the Kingdom Skin Tells Nintendo’s Lawyers to “Go F**k Yourself”

Tears of the Kingdom Skin Tells Nintendo's Lawyers to "Go F**k Yourself"
Well done, dbrand.
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Alas, The Leaks of the Kingdom Have Spread Like Wildfire

Alas, The Leaks of the Kingdom Have Spread Like Wildfire
I guess May the Fourth is really with you.
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Switch Emulator Devs: “We Don’t Know” Concerning Zelda: Tears of the Kingdom

Switch Emulator Devs: "We Don't Know" Concerning Zelda: Tears of the Kingdom
Whether it will have DRM or not is still to be determined.
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Majora’s Mask: Dark, Yet Gratifying

Majora's Mask: Dark, Yet Gratifying
You’ve met with a terrible fate, haven’t you?
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Play Zelda: Ocarina of Time at 60 FPS, Natively on Linux

Play *Zelda: Ocarina of Time* at 60 FPS, Natively on Linux
A project by the name of Ship of Harkinian (or Shipwright) converts your copy of Zelda: Ocarina of Time to a reverse-engineered PC port. I’m counting the days before Nintendo shuts the project down, but for the time being, with the PC port we can achieve: experimental 60 FPS support widescreen support tunic color customization cheats minimal HUD individual volume levels for music, sound effects, fanfare, etc. vibration gyroscope support when aiming (it’s somewhat ineffective though) adjustable internal resolution and MSAA adjustable text speed faster push block and a whole lot more!
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Zelda: Ocarina of Time at 60 FPS? It’s Possible!

Zelda: Ocarina of Time at 60 FPS? It's Possible!
Leave it up to Nintendo’s fans to properly fix emulating Nintendo 64 games (or actually, play the game on native hardware), rather than the crappy service that members get on the Switch for $50/year. I won’t re-hash the fact that Zelda: Ocarina of Time got a reverse-engineered port to PC. Chances are you probably already knew that. What you might not have noticed, however, is with Open Ocarina, there is an experimental 60 FPS feature, in addition to widescreen support, support for higher resolutions, gyroscope, and modern controls.
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