SteamOS 3.4.8 Now Stable, Fixes Splitgate and Improves Performance with Star Wars Jedi: Survivor

SteamOS, or Steam Deck OS?
Steam Deck Updates Fix Splitgate, Adds Performance Improvements

Four client updates and one SteamOS update.
Steam Deck to Get Improved Color Management with SteamOS 3.5

“We are planning on shipping our color management support with gamut mapping, HDR, SDR on HDR, HDR on SDR, and much more in Steam OS 3.5.”
SteamOS 3.4.6 Fixes Focus Issue, Adds Ray-Tracing

SteamOS 3.4.6 has shipped to stable users. As a reminder, SteamOS (or as Valve now calls it, “Steam Deck OS”) 3.4.6 upgraded the Mesa driver to version 23.1. This upgrade should fix “graphical corruption issues” with Wo Long: Fallen Dynasty, although interestingly enough, the “several upcoming titles” tidbit from the beta patch notes has been omitted with this update. If you’re a fan of DOOM Eternal, well, welcome to the next-gen upgrade with ray-tracing!
SteamOS 3.4.6 Beta Fixes Graphics Corruption Issues with Wo Long: Fallen Dynasty, Adds Ray-Tracing to DOOM Eternal

Mesa has been upgraded to 23.1, and with it are several bug fixes and improvements.
Updated Kernel and SMT Disabled Feature Coming to SteamOS 3.5

Valve developer says there are ‘performance improvements in the pipe.’
SteamOS 3.4.5 Preview Fixes Update Loop When Doing a Factory Reset, Fixes Focus Issue with Forza Horizon 5

Small but important update out for both stable and preview branches on the Deck. SteamOS 3.4.4 (stable) fixes an update loop that could occur when doing a factory reset. 3.4.5 (preview) – in addition to adding the update loop fix – also fixes a focus issue with Forza Horizon 5.
SteamOS 3.4 Now Stable, Updates Arch Base, Allows Screen Tearing, Enables TRIM (And Much More!)

SteamOS 3.4 has now reached the stable branch. I’m not going to re-hash what I’ve already said about it, but as a quick refresh, here’s a few of the new features:
update to the Arch base; Plasma, Mesa, GLIBC, and more software have been updated KDE Connect is now included tons of bug fixes, ranging from graphics driver crashes to input to audio new firmware for docking station you can now force vsync off by enabling screen tearing level 2 MangoHUD now goes across the screen rather than going down; perfect for games that use 16:9 TRIM has been re-enabled eject option added for removable drives automatic mounting of ext4 external drives support for 8BitDo Ultimate wireless controller dongle Two hotfixes were added later on to “address a regression in how SD cards were handled” and to “fix an issue with HDMI/DisplayPort audio going to sleep after being idle on external displays.
Steam Deck Client Beta Adds Search Tab for Controller Layout, Fixes Library Not Showing Up when Family View is Enabled (Plus Stable and Preview SteamOS Updates)

When browsing controller profiles on the Deck, you can now search for them with today’s (or yesterday’s?) Deck client update (on beta and preview branches). Your library should now properly load if you have Family View enabled. More buttons have been added to the list of inputs “that skip the BPM/Deck start up animations.” A regression was fixed regarding Yaw and Roll combined sliders. Negative contribution from either one is now respected.
Steam Deck Client Beta Fixes Gamepad Focus Issue in Steam Store, Minor Layout Fixes to Login UI (Plus SteamOS Preview Update for OSK Graphics Driver Crash)

More, upon more, upon more fixes for the Steam Deck. This time around, the Steam store should no longer have any gamepad focus issues, and footer buttons should properly be displayed. In Desktop Mode, the login interface got some minor layout fixes. It shouldn’t stretch past the bottom of the window. Context menus should now work after closing the Update news dialog. Subbed workshop items should properly display now when “there were thousands of them.