Some folks wanted a video tutorial going over how to get Hedge Mod Manager running on Deck, so here you go. Text version: Get STL: git clone https://github.com/sonic2kk/steamtinkerlaunch.git cd steamtinkerlaunch ./steamtinkerlaunch (updates to latest git and installs all dependencies needed) ./steamtinkerlaunch compat add (adds STL to Steam) Restart Steam and force Frontiers to use STL. Run the game Go to GLOBAL, configure HMM to use nightly build. Close STL and force Frontiers to use GE-Proton7-41 (or an older build if it doesn’t work for some reason) .
After months of silence, it appears that @OnDeck has finally made an announcement for those of you waiting for your Deck in Japan, South Korea, Hong Kong, and Taiwan. We’re happy to announce that Steam Decks will start shipping in Japan, South Korea, Hong Kong, and Taiwan on December 17th via Komodo, our official Steam Deck distributor in these regions. Customers in these territories can reserve their Deck via Komodo.
Steam Deck Checker is a YouTuber that, as the name implies, covers all things Steam Deck, from game reviews, to interviews, to news, to everything in-between. At the time of writing this, he has a little over 2k subscribers. Though most of his content is in German, there are a few videos that he makes in English, such as: how to stream your Xbox to your Deck how to randomize your Deck’s startup video The Entropy Centre review (You should check that last one out, it’s really good.
Yesterday’s Steam Deck client beta update is all about bug fixes. Fixes for the lock screen PIN, the “show password” toggle, the Switch Pro controller vibration over USB, and more: General: Fixed size of content in Update news dialog when running with Windows text scaling >100% Fixed lock screen PIN reset process to not show PIN entry screen upon Steam Deck restart Fixed crash when touching gift or new inventory item notification Fixed “show password” toggle to show/hide the password.
Boiling Steam recently highlighted the fact that Steam Deck ratings can get changed over the course of time. An example is Dirt Rally 2.0 suddenly going from Verified to Unsupported. One customer complained that Dirt Rally 2.0 no longer runs on Deck due to the “new launcher” that the game supposedly has. I get the frustration. But what frustrates me in return is when reviews like these spread misinformation. Fun fact: there is no launcher for Dirt Rally 2.
Emulation has come so far. To the point where you can actually play online multiplayer on PC and Steam Deck with Nintendo Switch games, thanks to the LDN version of Ryujinx. A number of benefits come with this, including: no need to cough up $20/year for a Nintendo Switch Online membership higher resolutions than 720p/1080p higher framerates the ability to use controllers outside of joycons, pro controllers, etc. So let’s walk through the process of getting this set up.
Steam Deck Client Beta Fixes Remote Play, Adds New Gyro Activation Features (Plus SteamOS Update Fixes Resident Evil 4)
Today’s Steam Deck client update (beta) adds fixes for both Steam Input and Remote Play. Additionally, Left and Right Stick Deflection has been added as an option for gyro activation. Patch notes are as follows: Steam Input Fixed controllers being treated as Xbox One controllers by default when defining their layout Fixed the L3/R3 buttons not being detected for some third party PS3 controllers Added Left and Right Stick Deflection as an option for Gyro Activation Buttons.
Steam Deck Client Stable Fixes Delay When Running a Game Offline, Adds QR Code Login (And Tons of Other Features/Improvements)
Now that a new Steam Deck client update has reached the stable branch, it has incorporated all the changes from the beta branch since October 18th. This is almost a month’s worth of changes, including quicker startup times if you have a large library of games, reduced size of the Steam client, QR code functionality when logging into your Steam account, gyro enabling for gamepads that don’t support capacitive touch, Nintendo-style button layouts, updated Desktop controller layout, and tons of other features, fixes, and improvements.
Sonic Frontiers may have an “Overwhelmingly Positive” rating on Steam, but there are quite a few things we can do to make the gameplay experience even better. Such as: disable letterboxing during cutscenes unlocking framerate during cutscenes 4K video playback skipping intro video decreasing graphics quality for getting smoother gameplay on NVIDIA (or other low-end hardware including the Steam Deck) making speed upgrades faster reducing hitstop for more fluent gameplay improved physics for Cyber Space levels removing the cutscene when unlocking a portion of the map increased difficulty changing how Sonic looks and plenty of other enhancements With all these mods you could practically get a fresh new session in after beating the game.
Something interesting that I came across yesterday. YouTuber The Phawx recently posted a video going over the Deck’s TDP. Turns out it’s not completely accurate. By comparing the Deck with the GPD Win Max 2 (prototype), he discovered both devices are in “absolute lockstep” – if the Deck’s TDP is set to 15 watts, for example, it will actually use 28 watts. If it’s set to five watts, it will actually use 12.