Yesterday’s Deck client beta update mostly focuses on improving the on-screen keyboard, fixing a couple of issues it had, as well as fixes for Steam Input and Remote Play. Patch notes are as follows: General Improved the responsiveness of On-Screen Keyboard Fixed missing keystrokes when touch typing on the On-Screen Keyboard in desktop mode Fixed the in-game On-Screen Keyboard text entry dialog sometimes having buttons cut off Steam Input Fixed issue where command settings would not save Fixed an issue where Mouse Edge Spin would be more sensitive on the left-side of the trackpad than the right Remote Play
ChimeraOS 35 Adds GNOME Desktop, Fixes for Aya Neo Air/OneXPlayer Mini, and System Update Notifications on the Steam Deck UI
ChimeraOS 35 marks a pretty big release for the SteamOS-like distro. The biggest feature is probably the addition of a desktop environment. Previously, you were stuck in Big Picture Mode, the Steam Deck UI, or the CLI. Now, similar to SteamOS, you can use your living room console or Deck for work or other production purposes, thanks to the addition of a desktop. Unlike SteamOS 3, however, ChimeraOS makes use of GNOME.
Today’s Proton Experimental update mostly focuses on adding a few bug fixes for specific titles, but also enables NVAPI for several others. For bug fixes, this is what’s changed: BeamNG.drive should no longer have black textures videos should no longer be upside down in VRChat and “many other games” CoD: Black Ops II Zombies/Multiplayer should no longer hang on exit Bail or Jail demo shouldn’t crash when opening the ToS In addition, NVAPI has been enabled for the following games:
Rare, the Linux frontend for the Epic Games Store, has now reached a stable 1.9.0 release following a few release candidates. Codenamed “Magnolia Catnip,” this update contains over 50 pull requests and as a result packs quite a few new features, UI enhancements, and bug fixes. Here’s just a few of the changes: games are now run as a second process; this will keep them running should Rare close desktop shortcuts are now a thing kinetic scrolling for touch devices (Steam Deck, anyone?
Project Heartbeat Gets Big Update, Adds New Song, Audio Improvements, and Project DIVA Mega Mix+ Loader
Good stuff just keeps on coming to the anime rhythm game. Update 0.16 gets plenty of features and bug fixes, ranging from an updated audio engine to support of the songs from Project DIVA Mega Mix+. Here’s the list of updates: new song: Confession, by Takanashi Koubou updated audio engine, which “achieves higher levels of memory safety and performance while using less memory” (should produce a 10% improvement in memory consumption and faster loading times, maybe this will increase the Deck’s battery life as well?
Man. This has been a long release in the making. But it’s finally here: Godot 4. After several alpha releases, it’s now hit beta. While it may be in beta, it has entered a feature-freeze state, meaning that once Godot 4 has become stable, it’s still going to be the same thing that you’ve got now, only that the bugs have been ironed out. For those not aware, Godot is a great FOSS alternative to engines like Unity and Unreal Engine.
Remember that so-called “Quality of Life” update that 2K recently pushed out for the BioShock series? Remember how it added a launcher and as a result got review bombed on Steam? Remember how it broke Proton compatibility? Well, GE-Proton7-33 is here to the rescue. Yes, you’ll still have to deal with the launcher, but the games should now work. Not only this, but Red Dead Redemption 2 and Grand Theft Auto V have also received fixes, thanks to GE-Proton7-33 pulling in the latest changes from Wine.
As Phoronix had spotted earlier today, Distrobox – a wrapper that creates and uses containers (like a distro) that are highly integrated into the host machine – got a pretty big update with 1.4.0. I won’t go over the changes, but I will say this: there’s now documentation on how to get Distrobox set up on the Steam Deck. Just look under the “SteamOS 3” section on their table. Simply run steamos-readonly disable via the terminal to disable the immutable file system, then follow their installation instructions for Arch Linux or install Podman to $HOME.
Since the news about Cemu going open-source and available for Linux went viral a few weeks ago, we’re already starting to see improvements to the Wii U emulator with version 2.0-1. To start, the update is mostly bug fix-related. Many of the issues present with 2.0 should no longer be a problem with this update. The patch notes also mention “lots of smaller Linux improvements,” although it doesn’t go into detail concerning what exactly has been improved.
We haven’t seen an update to Slippi since February. But today we finally got one! New features include desync detection and m-ex support (allows expansion of content). The modifier key should now work with keyboard setups, the performance warning is now more clear, and the quickchat feature has been refactored to C rather than ASM. One particular bug fix for Linux users is that building the project (or using it) on newer systems with ffmpeg 5 should now work!