NVIDIA driver version 515.48.07 just got released today. This includes improved performance of applications run through GameScope, as well as plenty of bug fixes. Full patch notes are as follows: Published the source code to a variant of the NVIDIA Linux kernel modules dual-licensed as MIT/GPLv2. The source is available here: https://github.com/NVIDIA/open-gpu-kernel-modules and will be updated each driver release. Please see the “Open Linux Kernel Modules” chapter in the README for details.
GameScope, the micro-compositor formerly known as steamcompmgr, recently merged support for NVIDIA’s image scaling technology as of yesterday. Theoretically this means NVIDIA users should now be able to make use of GameScope (just make sure you add -Y or –nis-upscaling when using). Previously, only AMD users could make use of the technology (technically Intel has it too, albeit in limited capacity). Don’t get too excited. Someone has already reported that the scaling technology doesn’t work on a 940M.
Well, chances are you’ve probably come across this already in the headlines yesterday, but if not, NVIDIA is gradually taking strides towards the FOSS philosophy, starting with their GPU kernel modules. They’re now open-source and available on GitHub, under a dual GPL/MIT license. All the documentation is there too, including how to compile it and what CPU architectures are supported. Linux kernels 3.10 and newer are supported. Wow. About time. It’s good news; ever try to downgrade your NVIDIA driver on Linux and end up borking your system?