Denuvo knows how to ruin everything about the digital gaming economy. Just a few months ago they started DRM’ing DLC. Now they’re expanding to emulated Nintendo Switch games. How on earth they’re going to be able to figure that out is beyond me. By preventing piracy on Switch while blocking unauthorized emulations on PC, studios are able to increase their revenue during the game launch window, which is the most important period in regard to monetization.
EmuDeck version 0.17.6 just came out a few days ago. For those who aren’t aware, EmuDeck makes it incredibly easy to get emulation of retro to more modern titles set up on the Steam Deck. And what’s nice is combined with the Steam ROM Manager, roms can get added to the Steam Deck UI with nice cover art, and you can launch the game directly through this interface. At any rate, the latest update adds support for the Anbernic Win600 and some other goodies.
Since Vulkan has been merged into the mainline Ryujinx build a few days ago, curiosity got to the better of me and I wanted to do a comparison between this and the older OpenGL API. Vulkan, particularly on AMD – and therefore the Steam Deck – supposedly has a huge number of benefits over OpenGL, including faster shader compilation. I tested the following games: Metroid Dread (please be aware there are spoilers here!
Great news for those of you who use Ryujinx, the Nintendo Switch emulator. Vulkan is now been merged with the main build! You no longer need to use the PR build. This has been a long time in the making, and I’m not going to go over the tremendous amount of benefits this backend has over OpenGL; you can read the blog post from the Ryujinx team if you want to learn more.
About a week ago during the Nintendo Direct Mini, Nintendo announced Portal: Companion Collection for the Nintendo Switch, and it came to the eShop the same day. Curious George (that is, me) wanted to do a comparison between running the games on the Steam Deck and on Nintendo’s current-gen console, and see how each platform fares. I couldn’t help but find it ironic that Valve would partner with Nintendo right around the time the Steam Deck embargoes were lifted earlier this year, and I had concocted some theories as to why they were doing this.