Good news for those of you who want to make use of FSR. The previous release of GE-Proton temporarily took the feature away. Just a few days later, FSR is now back, while retaining all the same updates as the previous version. Special thanks to Discord member OOOOOF123 for rebasing the FSR patch! As a refresher, GE-Proton7-36 came with the following: Protonfixes added for Shatterline, Halo Reach mod tools, and Ougon Musoukyoku NVAPI enablements and media-converter changes backported from upstream Proton DXVK, VKD3D-Proton, and Wine bleeding-edge updates See the patch notes on GitHub.
GE-Proton7-36 has imported the NVAPI enablements and media-converter changes from upstream Proton. In addition to updating DXVK, VKD3D-Proton, and Wine-Bleeding Edge, Protonfixes have been added to the following: Shatterline Halo Reach mod tools Ougon Musoukyoku But one feature in this update has been removed, at least for now: FSR. The reasoning, according to the patch notes, is as follows: The commit is important because it fixes some problems that were happening with winevulkan, but unfortunately it also patches in a lot of components that were already part of the FSR patch.
Remember that so-called “Quality of Life” update that 2K recently pushed out for the BioShock series? Remember how it added a launcher and as a result got review bombed on Steam? Remember how it broke Proton compatibility? Well, GE-Proton7-33 is here to the rescue. Yes, you’ll still have to deal with the launcher, but the games should now work. Not only this, but Red Dead Redemption 2 and Grand Theft Auto V have also received fixes, thanks to GE-Proton7-33 pulling in the latest changes from Wine.
Small update to GE-Proton today. Besides the usual components being upgraded to the latest git (dxvk, vkd3d-proton, wine), some other features have been added. Patch notes are as follows: protonfix for Flatout Ultimate Carnage (single player only) added – thanks Ranplayer Amazon games patch added (this is mainly for possible future compatibility, please use wine-ge for non-Steam games) wine-staging ddraw-Device_Caps and ddraw-version-check patchsets disabled in favor of new Proton ddraw changes.
There’s another Crankshaft plugin that I wanted to highlight: Compatibility Tools Manager. With this plugin installed on the Steam Deck, you can quickly obtain the latest version of GE-Proton without having to resort to Desktop Mode. Just install it, then you will be prompted to restart the Deck. It’s that simple. You can see here after installing the latest version (7-28 at the time of writing this) and restarting the Deck, it’s now available in the compatibility list.
Pretty big release for GE-Proton today, and it seems like it mostly centers around getting some more issues with Halo Infinite fixed. First, dxvk, vkd3d-proton, and Wine have all been updated to the latest git. All three components have gotten the necessary patches for Halo Infinite merged. The campaign mode is playable now (even though it was technically working before, based on some reports I heard) and apparently there’s no need to rename or delete the video files anymore.
Today’s update to GE-Proton adds some fixes to Final Fantasy XIV (seems like that game always needs some kind of patching). Specifically the intro video after the datacenter select should be fixed (apparently this isn’t the first time this has happened). The patch notes mention that this may also fix WMV playback in a few other titles. Trove and Rift have been fixed as well. Wine has been updated to bleeding-edge, which “brings in numerous fixes,” DXVK has been updated to 1.
GloriousEggroll seems to be on a…glorious streak with plenty of updates coming to GE-Proton in just a matter of days. Since GE-Proton7-22 (or 7-21?) we’ve been able to get Halo Infinite multiplayer to run out-of-the-box on NVIDIA, and it will work on AMD with GE’s Mesa patch. GE-Proton7-23 came a day later to make games easier to work with FSR. And yesterday we got yet another update that fixes the Death Stranding crash and adds FSR support on ultrawide monitors.
Following hot off the heels of the official Proton 7.0-2 release yesterday, the developer of GE-Proton has followed up with GE-Proton7-15. Included in this release is a few protonfixes for State of Decay 2 and Fall Guys. The former no longer crashes, and now apparently the Fall Guys EAC works on Proton! You no longer have to apply those weird tweaks anymore. WINE_DO_NOT_CREATE_DXGI_DEVICE_MANAGER is a video fix that was enabled for the following titles:
GE-Proton7-11 was released yesterday. This now automatically enables GameMode for any game run through this version. A user no longer needs to add gamemoderun %command% to their Steam launch options. The release also comes with the usual updates to dxvk, vkd3d-proton, and dxvk-nvapi; they’re using the latest commits. Proton Experimental (bleeding edge wine build) has also been updated. Build-specific updates have been added from upstream Proton. Not too long after the release, a hotfix was added that allows New World to be run, since the EAC .