Denuvo knows how to ruin everything about the digital gaming economy. Just a few months ago they started DRM’ing DLC. Now they’re expanding to emulated Nintendo Switch games. How on earth they’re going to be able to figure that out is beyond me. By preventing piracy on Switch while blocking unauthorized emulations on PC, studios are able to increase their revenue during the game launch window, which is the most important period in regard to monetization.
EmuDeck version 0.17.6 just came out a few days ago. For those who aren’t aware, EmuDeck makes it incredibly easy to get emulation of retro to more modern titles set up on the Steam Deck. And what’s nice is combined with the Steam ROM Manager, roms can get added to the Steam Deck UI with nice cover art, and you can launch the game directly through this interface. At any rate, the latest update adds support for the Anbernic Win600 and some other goodies.
Since Vulkan has been merged into the mainline Ryujinx build a few days ago, curiosity got to the better of me and I wanted to do a comparison between this and the older OpenGL API. Vulkan, particularly on AMD – and therefore the Steam Deck – supposedly has a huge number of benefits over OpenGL, including faster shader compilation. I tested the following games: Metroid Dread (please be aware there are spoilers here!
Great news for those of you who use Ryujinx, the Nintendo Switch emulator. Vulkan is now been merged with the main build! You no longer need to use the PR build. This has been a long time in the making, and I’m not going to go over the tremendous amount of benefits this backend has over OpenGL; you can read the blog post from the Ryujinx team if you want to learn more.
Whelp, looks like LTT beat me to the Switch emulation guide I was planning on doing. But that’s not the point of this post. Content creators – and small ones, at that – have had their videos ripped off their channel from the DMCA-hungry lawyers at Nintendo just for showing off gameplay footage of Switch games being emulated on the Deck. Well, Anthony from LTT decided to take matters into his own hands, braced himself, and put up a full guide on how to emulate Switch games on Deck (mind you, he’s doing it through a completely legal means).
I wanted to briefly talk about the trilogy of Metroid Prime games running on the Deck. In a nutshell: it works pretty great. Not flawless by any means but you’d be surprised at how well the controls work. All you have to do to get up and running is to run the EmuDeck script on your Steam Deck. Then copy your Trilogy ISO to /home/deck/Emulation/roms/primehacks/. Exit Steam in Desktop Mode, and add artwork with Steam ROM Manager.
The PlayStation 2 emulator PCSX2 gets a much-needed UI overhaul. The wxWidgets library that the developers were using before has now been replaced with Qt. Now it looks much cleaner. If you’ve used the Dolphin emulator, you’ll notice the interface looks quite familiar: Image credit: @Dreamboum The controller setting interface has also been updated with this new UI library. Settings can now be set on a per-game basis, there’s an auto-updater, and there’s “native” support for the DualShock 4 and DualSense gamepads.
As of Ryujinx version 1.1.112, users can now seamlessly load mods on Super Smash Bros. Ultimate with the use of ARCropolis/Skyline. Here’s how to do it. Note: this tutorial is based off of the guide from GameBanana, but specifically tailored to Linux users. TL:DR Get yourself set up with emulating Switch games on Linux with this guide if you haven’t already Download Ryujinx and run it for the first time Download ARCropolis, extract zip to %RYU_DIR%/sdcard/ Download Skyline, extract to %RYU_DIR%/sdcard/atmosphere/contents/01006A800016E000/ Download any mod (plenty of them over on GameBanana), extract them to %RYU_DIR%/sdcard/ultimate/mods/ Launch the game.
If you’re not familiar with ARCropolis, it’s “a modding framework for loading and managing community-made mods and plugins,” while making use of the Skyline on-the-fly patcher. Primarily this is for Super Smash Bros. Ultimate, but who knows, it could work for other games down the road. Previously, making use of a mod or testing it required putting it on a hacked Switch. Now that ARCropolis and Skyline have been merged with the mainline Ryujinx build as of version 1.
I now have renewed interest in playing the original Metroid Prime for the GameCube. Why’s that? Because there’s this GORGEOUS HD mod that has finally been released after four years in the making. Just look at the screenshots yourself. The game still looks great nearly 20 years later, but now it got a fan-made upgrade in the visual department that makes it look like the game came out not even five years ago.