Emulator Within an Emulator on Deck? Sure, Why Not

Emulator Within an Emulator on Deck? Sure, Why Not
Zelda: Minish Cap on Deck? Heck yes.
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Kirby’s Return to Dreamland Deluxe Looking Great on Deck!

Kirby's Return to Dreamland Deluxe Looking Great on Deck!
Can even lower the framerate without sluggish gameplay!
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Metroid Prime Remastered: Steam Deck Report

Metroid Prime Remastered: Steam Deck Report
Update: no more crashing with the latest Ryujinx update!
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Cemu 2.0-21 Gets Vulkan on Wayland Support, AppImage Fixes

Cemu 2.0-21 Gets Vulkan on Wayland Support, AppImage Fixes
Cemu got a pretty sweet update: it now supports Vulkan for Wayland. The AppImage got “minor” fixes; it fixes an incorrect recursive copy and adds a metainfo file. Screenshots should now work across all three operating systems. Some other commits made it in: fix MSVC workflow automatically scale imgui text based on display pixel density correctly create screenshot directory if it does not exist, and better screenshot error handling PPCAssembler: Fix incorrect cast sign of branch distance calculate make codebase more CPU-agnostic + MacOS disclaimer Linux/MacOS: Use faster clock_gettime() for tick_cached() add check for backwards delete fix SDL controller reversed y axis in UI See the commit history for more details.
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Cemu 2.0-18 Adds AppImage Fixes, Delete Shader Cache Button

Cemu 2.0-18 Adds AppImage Fixes, Delete Shader Cache Button
Cemu 2.0-18 came out yesterday. Notable features with this update include the option to delete shader cache from the context menu, simplified Vulkan “swapchain code,” the dropdown combobox on the Linux version should now work, and fixed resource path for the AppImage. Some other smaller bug fixes landed as well. Image credit: qurious-pixel See the commit history from November 21st onwards for more details. Download the pre-compiled build from GitHub.
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Play Nintendo Switch Local and Online Multiplayer on Linux/Steam Deck – Guide

Play Nintendo Switch Local and Online Multiplayer on Linux/Steam Deck -- Guide
Emulation has come so far. To the point where you can actually play online multiplayer on PC and Steam Deck with Nintendo Switch games, thanks to the LDN version of Ryujinx. A number of benefits come with this, including: no need to cough up $20/year for a Nintendo Switch Online membership higher resolutions than 720p/1080p higher framerates the ability to use controllers outside of joycons, pro controllers, etc. So let’s walk through the process of getting this set up.
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Ryujinx LDN 3 Released, Adds Connectivity Support to CFW Switches, Improved Performance for Pokémon Scarlet & Violet

Ryujinx LDN 3 Released, Adds Connectivity Support to CFW Switches, Improved Performance for Pokémon Scarlet & Violet
I can’t help but chuckle. The newly released Pokémon Scarlet & Violet is apparently suffering from framerate issues. A first-party game. Having framerate issues on native hardware. Good thing we’ve got emulation. Ryujinx is a great choice. In fact, if you want to play online multiplayer on Linux/Windows with Pokémon Scarlet & Violet, it’s possible thanks to the LDN build. We’ve got quite a few goodies in store here with the new 3.
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Cemu Adds Online Features to Linux

Cemu Adds Online Features to Linux
Cemu – the Wii U emulator that recently went open-source while at the same time adding support for Linux – recently received a commit to add online features for the Linux version. Going by the pull request, it seems like there was very little back and forth to it. One of the developers commented, “Looks good to me. No regressions encountered while testing on Windows.” As such, the PR has been merged into the main branch and already available for download.
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EmuDeck 2.0 Adds GUI, Cloud Saves, and Support for More Emulators

EmuDeck 2.0 Adds GUI, Cloud Saves, and Support for More Emulators
EmuDeck, the popular application for getting emulators set up on your Deck quickly and conveniently, has just received a brand new 2.0 update. Features with this update include: the addition of a GUI to make it easier to use it doesn’t need to be re-installed to apply customizations, thanks to a Quick Settings menu saves can be backed up to the cloud support for Vikta3K, ScummVM, and Doom performance improvements across all emulators revamped controller schemes and hotkeys bug fixes and “under the hood” improvements Best place I could find the patch notes was on their Twitter.
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An Interview with Samus Prime, Founder of Metroid Prime Remastered (And Some Other Devs/Artists)

An Interview with Samus Prime, Founder of Metroid Prime Remastered (And Some Other Devs/Artists)
As someone who is quite fond of Metroid Prime, I had an opportunity to chat with a few of the developers/artists behind Metroid Prime Remastered (MPR). MPR is an unofficial mod that, as the team brings out in this interview, greatly enhances the lighting, shading, and overall graphics quality of the gem that was released 20 years ago. And because it’s using PrimeHack, it also incorporates all the benefits of that, including keyboard and mouse controls, dual-stick controller support, and an adjustable field of view slider.
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