Alas, The Leaks of the Kingdom Have Spread Like Wildfire

Alas, The Leaks of the Kingdom Have Spread Like Wildfire
I guess May the Fourth is really with you.
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Switch Emulator Devs: “We Don’t Know” Concerning Zelda: Tears of the Kingdom

Switch Emulator Devs: "We Don't Know" Concerning Zelda: Tears of the Kingdom
Whether it will have DRM or not is still to be determined.
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Microsoft Pulls the Plug on Emulator Support for Xbox Series Consoles

Microsoft Pulls the Plug on Emulator Support for Xbox Series Consoles
‘The primary reason for the ban is related to legal issues with Nintendo.’
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Emulator Within an Emulator on Deck? Sure, Why Not

Emulator Within an Emulator on Deck? Sure, Why Not
Zelda: Minish Cap on Deck? Heck yes.
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Kirby’s Return to Dreamland Deluxe Looking Great on Deck!

Kirby's Return to Dreamland Deluxe Looking Great on Deck!
Can even lower the framerate without sluggish gameplay!
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Metroid Prime Remastered: Steam Deck Report

Metroid Prime Remastered: Steam Deck Report
Update: no more crashing with the latest Ryujinx update!
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Cemu 2.0-21 Gets Vulkan on Wayland Support, AppImage Fixes

Cemu 2.0-21 Gets Vulkan on Wayland Support, AppImage Fixes
Cemu got a pretty sweet update: it now supports Vulkan for Wayland. The AppImage got “minor” fixes; it fixes an incorrect recursive copy and adds a metainfo file. Screenshots should now work across all three operating systems. Some other commits made it in: fix MSVC workflow automatically scale imgui text based on display pixel density correctly create screenshot directory if it does not exist, and better screenshot error handling PPCAssembler: Fix incorrect cast sign of branch distance calculate make codebase more CPU-agnostic + MacOS disclaimer Linux/MacOS: Use faster clock_gettime() for tick_cached() add check for backwards delete fix SDL controller reversed y axis in UI See the commit history for more details.
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Cemu 2.0-18 Adds AppImage Fixes, Delete Shader Cache Button

Cemu 2.0-18 Adds AppImage Fixes, Delete Shader Cache Button
Cemu 2.0-18 came out yesterday. Notable features with this update include the option to delete shader cache from the context menu, simplified Vulkan “swapchain code,” the dropdown combobox on the Linux version should now work, and fixed resource path for the AppImage. Some other smaller bug fixes landed as well. Image credit: qurious-pixel See the commit history from November 21st onwards for more details. Download the pre-compiled build from GitHub.
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Play Nintendo Switch Local and Online Multiplayer on Linux/Steam Deck – Guide

Play Nintendo Switch Local and Online Multiplayer on Linux/Steam Deck -- Guide
Emulation has come so far. To the point where you can actually play online multiplayer on PC and Steam Deck with Nintendo Switch games, thanks to the LDN version of Ryujinx. A number of benefits come with this, including: no need to cough up $20/year for a Nintendo Switch Online membership higher resolutions than 720p/1080p higher framerates the ability to use controllers outside of joycons, pro controllers, etc. So let’s walk through the process of getting this set up.
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Ryujinx LDN 3 Released, Adds Connectivity Support to CFW Switches, Improved Performance for Pokémon Scarlet & Violet

Ryujinx LDN 3 Released, Adds Connectivity Support to CFW Switches, Improved Performance for Pokémon Scarlet & Violet
I can’t help but chuckle. The newly released Pokémon Scarlet & Violet is apparently suffering from framerate issues. A first-party game. Having framerate issues on native hardware. Good thing we’ve got emulation. Ryujinx is a great choice. In fact, if you want to play online multiplayer on Linux/Windows with Pokémon Scarlet & Violet, it’s possible thanks to the LDN build. We’ve got quite a few goodies in store here with the new 3.
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