DXVK 2.2 Introduces D3D11On12 Support, Improves Compatibility with Game Launchers and Visual Novels

Shortly after the release of D8VK 1.0 comes DXVK 2.2. It’s a pretty hefty update that “introduces support for creating D3D11 devices from a D3D12 device,” improved compatibility with game launchers and certain visual novels that use Microsoft’s WPF toolkit, less redundant logging, along with plenty of bug fixes.
Keep in mind that even though there is improved game launcher compatibility, there is “a noticable performance hit.” Users are encouraged to report the full Proton log when filing bug reports.
DXVK 2.1 Adds HDR Support, Shader Compilation Improvements

HDR support with Gamescope, shader compilation improvements, sample rate shading for older titles, and plenty more!
DXVK 2.0 Brings Memory Management Improvements, Reduces CPU Overhead and Shader Compilation Times

DXVK (DirectX to Vulkan, a translation layer for D3D9/10/11 games, a part of the Proton toolkit) has had quite the upgrade. D3D9 games now have the following:
memory management improvements for 32-bit games – “up to several hundred megabytes”! render target feedback loops – you shouldn’t be getting “rendering artifacts” on newer AMD hardware with games like Grand Theft Auto IV alpha test improvements – “fixes inaccuracies in various games,” and games that needed the d3d9.
DXVK 1.10.3 Adds Halo Infinite Video Patch And Improves GPU Performance for Stray

DXVK has been updated to 1.10.3. New features in this update include the support for shared fences, which is needed for Halo Infinite’s videos to work. Fixes and workarounds have been added to Need for Speed 3, Ninja Blade, and Ys Origin. The insanely popular Stray has d3d11.ignoreGraphicsBarriers enabled “to work around some GPU-bound performance issues.” Finally, a regression was fixed from the previous release that caused rendering issues in certain D3D11 titles, including Bioshock Infinite and Prey.
DXVK 1.10.2 Released, Adds Workaround for Plants Vs. Zombies Garden Warfare with AMD GPUs and Fixes Particle Effects for Sonic Adventure 2

Just a few minutes ago doitsujin from GitHub released a new version of DXVK, 1.10.2. It’s been a few months since the previous 1.10.1 release. 1.10.2 mostly focuses on bug fixes and adds workarounds for a few specific titles. For example, Star Wars: The Old Republic has had rendering issues fixed. Limbo now has a 60 FPS limit as a workaround for a few bugs. All of this and some other more generic fixes that I couldn’t even attempt to translate into basic English if I tried.
DXVK 1.10.1 Released, Adds Video Playback, Performance Improvements, and Bug Fixes
DXVK – a translation layer that converts Direct3D calls into Vulkan, and a major component of Valve’s Proton project – was recently updated this weekend to 1.10.1. This adds video playback support in a few Koei Tecmo games (particularly for the Atelier series and Nioh 2), and apparently supports the D3D11-based UI in the Windows version of Black Mesa (note that Black Mesa is natively available on Linux).
DXVK 1.10.1 also includes a series of bug fixes and improvements.