Yesterday a new blog post was submitted on the Ryujinx website. I wanted to extract some of the highlights of this post.

To start things off, graphics are now more “stable” on OpenGL with Intel and AMD GPUs. Though games like Pokémon Legends Arceus displayed just fine with Ryujinx’s Vulkan build, previously the game would look horrendous:

pokemon legends arceus on amd/intel opengl before fix

That’s no longer the case:

pokemon legends arceus on amd/intel opengl after fix

Game Builder Garage and WarioWare: Get it Together! had a few GPU regressions fixed. Several games now boot much faster due to expanded buffers, and Super Mario Galaxy now incorporates the starbit interactions.

Sometimes the viewport while recording a game looked a bit shuffled. This should no longer be the case. Texture corruption is no longer present in certain titles, including Cartoon Network: Battle Crashers and Snack World.

As for the CPU, several improvements were made to the recompiler. For audio, a bug was fixed in the renderer, therefore allowing games like Mononoke Slashdown and Paper Mario: The Origami King to load and no longer crash.

Splatoon 2 and Fire Emblem: Three Houses had a slowdown during certain areas…when checking the time. This has now been fixed.

There’s plenty of other small details in the post; have a read if you want the full story including how the fixes were implemented.

All images are credit from the Ryujinx team

WARNING: LGC will be shutting down March 7, 2024. See this post for more details.