Halo Infinite has been playable way back to GE-Proton7-22 in June. Evidently there must have been a regression – the game now uses “even more esoteric D3D12 features” according to HansKristian, who works on VKD3D-Proton. A patch has been submitted, and while it hasn’t been merged with VKD3D-Proton yet, GE-Proton7-51 has already added it. So, I guess you can keep playing Halo Infinite now.

A fix was also added for Anno 1800’s multiplayer mode. A Protonfix for Tokyo Necro was added.

A few Protonfixes have been removed: Resident Evil 0, Star Wars Jedi: Fallen Order, and Pentiment.

Wine, DXVK, and VKD3D-Proton have all been updated to “git” or “bleeding-edge.” Finally, a typo for The Witcher 2’s Protonfix was fixed.

See the patch notes on GitHub.